Tarkov factory tunnels fan art, decided to finish it up over the weekend since i had done the blockout ages ago.
Rendered realtime in Unreal Engine 5.
Its not gonna be a pretty place after years of firefights :D
Really just one big exercise in playing around with lumen and the sequencer in Unreal.
Used my own models and lots of megascans for scatter and texturing of large surfaces, mixer was quite handy to make some quick iterations of interesting surfaces.
Music used in video: Geneburn - The Blood We Spill